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Multi-rate Control Architectures for Dextrous Haptic Rendering in Cooperative Virtual Environments |
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AbstractThis paper is concerned with haptic simulation in multi-user virtual environments in which the users can haptically interact in a shared virtual world from separate workstations over an Ethernet local-area network (LAN). High-fidelity haptic rendering requires a minimum control update rate of 1000Hz which is beyond the capability of popular network protocols such as the UDP and TCP/IP. Consequently, a multi-rate control strategy is adopted in which local force-feedback loops are executed at higher rates than data packet transmission between the user workstations. Two control architectures, i.e. centralized and distributed, are presented and their stability margins are compared. Two methods for mathematical modelling and analysis of the proposed multi-rate haptic control systems are examined. Analytical and experimental results demonstrate that the distributed control architecture is superior to the centralized controller from performance and stability perspectives. This is confirmed through experiments with a dual-user dual-finger haptic rendering platform
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