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Design and Evalution of AR Interfacesby: A. J. Chettupuzha, B. Farooq, Yan, J. L. Wright, S. Lee, S. Kiziltas, J. H. Garrett, H. A. Karimi, A. Smailagic
In The 11th International Conference on Computing in Civil and Building Engineering (ICCCBE 2006) (14-16 June 2006)
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AbstractAugmented Reality (AR) technology, wherein computer-generated visuals are displayed to augment the real environment being viewed by a user, can be used to provide additional pertinent information while users perform tasks in the real world. AR environments offer significant potential benefits to bridge inspectors. While viewing a bridge, inspectors could be presented relevant information, such as information from previous inspection reports, overlaid over the real scene they are viewing. Furthermore, AR interfaces could be used to support actual bridge inspections without modification, if wearable computing technology is used to deliver AR functionality. In this paper, some of the AR interfaces that were found useful for delivering the type of support described in the previous paragraph are presented along with an evaluation that wasconducted. A case-study to identify current bridge inspection procedures and a set of requirements for inspecting a particular aspect of bridge inspections (i.e., delamination) were conducted and resulted in a set of use-cases, which are briefly described in this paper. AR interfaces that were created in a VR environment to mock up the functionality of the identified use-cases are then presented. Finally, a preliminary evaluation of the created AR interfaces was conducted and a discussion of the feedback received from these evaluators is presented. The results of this evaluation indicate that using focal points to locate damage prone areas that were previously reported and integrating voice activated reports are features that are usable, intuitive and effective. This study illustrates that the features provided in the developed AR interfaces have promise for further development. The study also demonstrates the potential of the approach used to develop and test the AR interfaces in a VR environment. Creating an interface that is intuitive requires rapid prototyping and evaluation capability. Using a VR environment to mock up and evaluate an AR interface allows for such rapid prototyping and evaluation.
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