CiteULike is a free online bibliography manager. Register and you can start organising your references online.

Computer animation of knowledge-based human grasping Export

SIGGRAPH Comput. Graph., Vol. 25, No. 4. (1991), pp. 339-348.

Citation Format

[Posts]

View FullText article


tfx's tags for this article

dh_parameters modell

X Reviews [Write a review of this article]

X Notes for this article

tfx has 0 private notes and 1 public note for this article.

introduces the 2/3 rule. I think they are the first


tfx (public note) - 2009-08-12 13:33:59

X Find related articles from these CiteULike users

X Find related articles with these CiteULike tags

X Posting History

X Abstract

The synthesis of human hand motion and grasping of arbitrary shaped objects is a very complex problem. Therefore high-level control is needed to perform these actions. In order to satisfy the kinematic and physical constraints associated with the human hand and to reduce the enormous search space associated with the problem of grasping objects, a knowledge based approach is used. A three-phased scheme is presented which incorporates the role of the hand, the object, the environment and the animator. The implementation of a hand simulation system HANDS is discussed.


X BibTeX record

X RIS record


Privacy Statement | Terms & Conditions
CiteULike organises scholarly (or academic) papers or literature and provides bibliographic (which means it makes bibliographies) for universities and higher education establishments. It helps undergraduates and postgraduates. People studying for PhDs or in postdoctoral (postdoc) positions. The service is similar in scope to EndNote or RefWorks or any other reference manager like BibTeX, but it is a social bookmarking service for scientists and humanities researchers.