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trm005's library [58 articles]

Recent papers added to trm005's library.
  • Semantic lenses: Seamless augmentation of web pages with context information from implicit queries
    Computers & Graphics, Vol. 31, No. 3. (June 2007), pp. 361-369.
    by Martin Rotard, Mark Giereth, Thomas Ertl
    posted to no-tag by trm005 on 2008-07-27 18:41:43 as ** along with 1 person ianturton
  • The multivalent browser: a platform for new ideas
    (2001), pp. 58-67.
    by Thomas A Phelps, Robert Wilensky
    posted to no-tag by trm005 on 2008-07-27 15:36:35 as ** along with 2 people nathalie baaic
  • Supporting Collaborative Information Sharing with the WWW: The BSCW Shared Workspace System
    (1995), pp. 63-74.
    posted to shared cscw by trm005 on 2008-07-27 15:19:44 as **
  • The digital divide: status differences in virtual environments
    (2002), pp. 188-204.
    by Ann-Sofie Axelsson
    posted to cscw by trm005 on 2008-07-20 08:39:46 as **
  • Supporting Sociability in a Shared Browser
    by Shelly Farnham, Melora Zaner, Lili Cheng
    posted to cscw browser by trm005 on 2008-07-20 08:37:34 as **
  • W4: a World Wide Web browser with CSCW support
    Computer-Human Interaction, 1996. Proceedings., Sixth Australian Conference on (1996), pp. 334-335.
    posted to cscw browser by trm005 on 2008-07-20 08:29:50 as **
  • Key principles for user-centred systems design
    Behaviour & Information Technology, Vol. 22, No. 6. (2003), pp. 397-409.
    by Jan Gulliksen, Bengt Göransson, Inger Boivie, Stefan Blomkvist, Jenny Persson, Åsa Cajander
    posted to ucd design by trm005 on 2008-07-11 09:30:38 as **
  • Design-oriented human-computer interaction
    (2003), pp. 225-232.
    by Daniel Fallman
  • A Spiral Model of Software Development and Enhancement
    Computer, Vol. 21, No. 5. (May 1988), pp. 61-72.
    by Barry W Boehm
  • The Design of Future Things
    (06 December 2007)
    by Donald A Norman
    posted to hci design by trm005 on 2008-07-01 07:29:47 as ** along with 2 people gmelles boosda
  • Where the Action Is : The Foundations of Embodied Interaction (Bradford Books)
    (01 September 2004)
    by Paul Dourish
  • Plans and Situated Actions : The Problem of Human-Machine Communication (Learning in Doing: Social, Cognitive & Computational Perspectives)
    (26 November 1987)
    by Lucy A Suchman
  • Diagnostic and Statistical Manual of Mental Disorders DSM-IV-TR Fourth Edition (Text Revision)
    (31 July 1994)
    by American P Association
    posted to psych by trm005 on 2007-04-30 10:46:34 as ** along with 4 people testbank caelumluna awils1 gareth
  • Games People Play: The basic handbook of transactional analysis.
    (27 August 1996)
    by Eric M Berne
    posted to culture games psych by trm005 on 2007-04-30 10:39:34 as read along with 1 person and 1 group suizan 801
  • The Essence of Human-Computer Interaction
    (25 November 1997)
    by Xristine Faulkner
    posted to design hci hfe by trm005 on 2007-04-30 10:36:04 as read
  • What Video Games Have to Teach Us About Learning and Literacy
    (07 May 2004)
    by James P Gee
  • Everything Bad is Good for You
    (02 May 2006)
    by Steven Johnson
  • Life on the Screen: Identity in the Age of the Internet
    (04 September 1997)
    by Sherry Turkle
  • Understanding Comics
    (27 April 1994)
    by Scott Mccloud
  • Reinventing Comics : How Imagination and Technology Are Revolutionizing an Art Form
    (01 August 2000)
    by Scott Mccloud
  • Homo Ludens
    (01 June 1971)
    by Johan Huizinga
  • Man, Play and Games
    (01 August 2001)
    by Roger Caillois
  • Theory of Fun for Game Design
    (06 November 2004)
    by Raph Koster
  • Flow: The Psychology of Optimal Experience
    (13 March 1991)
  • Character Strengths and Virtues: A Handbook and Classification
    (11 March 2004)
    by Christopher Peterson, Martin Seligman
    posted to psych by trm005 on 2007-04-30 10:06:04 as **
  • Handbook of Emotions, Second Edition
    (13 January 2004)
    by Michael Lewis, Jeannette M Haviland-Jones, Jeannette
    posted to psych by trm005 on 2007-04-30 10:04:11 as ** along with 1 person and 2 groups j_hsieh ilyajune Foresight
  • Cognitive Psychology: A Student's Handbook, 5th Edition: A Student's Handbook 5th Edition
    (13 June 2005)
    by M Eysenck
    posted to psych by trm005 on 2007-04-30 10:02:00 as read along with 1 person rebeccamancy
  • The Medium is the Massage
    by Marshall Mcluhan, Quentin Fiore
  • Understanding Media: The Extensions of Man
    (20 October 1994)
    by Marshall Mcluhan, Lewis H Lapham
  • The Power of Identity (The Information Age)
    (01 November 2003)
    by Manuel Castells
  • The Rise of the Network Society
    (15 January 2000)
    by Manuel Castells
  • The New Media Reader
    (14 February 2003)
    by NWaNM Noah
  • The Language of New Media (Leonardo Books)
    (07 March 2002)
    by Lev Manovich
  • Rules of Play : Game Design Fundamentals
    (01 October 2003)
    by Katie Salen, Eric Zimmerman
  • notes Designing Virtual Worlds
    (15 July 2003)
    by Richard Bartle
  • Half-Real : Video Games between Real Rules and Fictional Worlds
    (01 November 2005)
    by Jesper Juul
  • The Medium of the Video Game
    (01 June 2002)
    by Mark JP Wolf
  • The Video Game Theory Reader
    (01 August 2003)
  • First Person : New Media as Story, Performance, and Game
    (01 January 2004)
    by Noah Wardrip-Fruin, Pat Harrigan
  • Narrative As Virtual Reality: Immersion and Interactivity in Literature and Electronic Media (Parallax: Re-Visions of Culture and Society)
    (01 November 2003)
    by Marie-Laure Ryan
  • Hamlet on the Holodeck: The Future of Narrative in Cyberspace
    (27 August 1998)
    by Janet H Murray
  • Human-Computer Interaction: Concepts And Design (ICS)
    (30 April 1994)
    by J Preece, Y Rogers, H Sharp, D Benyon, S Holland, T Carey
    posted to design hci hfe by trm005 on 2007-04-30 09:40:51 as read along with 2 people flgeyer tammets
  • Unit Operations : An Approach to Videogame Criticism
    (06 March 2006)
    by Ian Bogost
    posted to culture cybertext games by trm005 on 2007-04-30 09:39:29 as read along with 2 people rex jgoodwin
  • Killing Monsters Why Children Need Fantasy, Super Heroes, and Make-Believe Violence
    (24 April 2003)
    by Gerard Jones
  • Metaphors We Live by
    (01 April 2003)
    by George Lakoff, Mark Johnson
  • Emotional Design: Why We Love (or Hate) Everyday Things
    (10 May 2005)
    by Donald A Norman
  • The Psychology of Everyday Things
    (01 April 1988)
    by Donald A Norman
  • Creating Emotion in Games: The Craft and Art of Emotioneering
    (15 September 2003)
    by David Freeman
  • Digital Culture
    (03 February 2004)
    by Charlie Gere
    posted to culture digital by trm005 on 2007-04-30 09:29:59 as read along with 1 person NewMediaReferences
  • The Ambiguity of Play
    (08 May 2001)
    by Brian Sutton-Smith
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