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A group game played in interactive virtual space: design and evaluation Export

In DIS '02: Proceedings of the 4th conference on Designing interactive systems (2002), pp. 56-63.

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design fugitive games virtual

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We have designed and evaluated Nautilus -- a group game played in interactive virtual space. This was a study about new kinds of computer games with new types of user interfaces. Our aim was to reduce the boundaries between the surrounding physical space and the virtual space designed to appeal to users' senses. We utilized the iterative Human-Centred Design (HCD) approach in the study. We created a new way to experience and play computer games, where players use their natural body movements and interact with each other. We have received information on the use of bodily and spatial user interfaces for location-based entertainment (LBE) solutions.


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