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tyttivir's library [81 articles]

Recent papers added to tyttivir's library.
  • Not quite the average: An empirical study of Web use
    ACM Trans. Web, Vol. 2, No. 1. (February 2008), pp. 1-31.
    by Harald Weinreich, Hartmut Obendorf, Eelco Herder, Matthias Mayer
    posted to users use service by tyttivir on 2008-06-17 12:22:21 as ** along with 3 people bangb imrchen dullhunk
  • Motives and Barriers Affecting the Use of Mobile Data Services
    Management of Mobile Business, 2007. ICMB 2007. International Conference on the (2007), pp. 15-15.
    by Maria Bina, Dimitrios Karaiskos, George M Giaglis
  • Customer-centered design for mobile applications
    Personal Ubiquitous Comput., Vol. 9, No. 4. (July 2005), pp. 227-237.
    by Karen Holtzblatt
  • Use scenarios: a useful design tool for mbusiness
    Mobile Business, 2005. ICMB 2005. International Conference on (2005), pp. 671-674.
    by K Sadler, T Robertson, M Kan
  • Designing mobile information services: user requirements elicitation with GSS design and application of a repeatable process
    System Sciences, 2004. Proceedings of the 37th Annual Hawaii International Conference on (2004), 10 pp..
  • Overcoming the Lack of Screen Space on Mobile Computers
    Personal Ubiquitous Comput., Vol. 6, No. 3. (May 2002), pp. 188-205.
    by Stephen Brewster
  • An Integrated Product Development Process for Mobile Software
    Management of Mobile Business, 2007. ICMB 2007. International Conference on the (2007), pp. 23-23.
    by Christian Zeidler, Christian Kittl, Otto Petrovic
  • A group game played in interactive virtual space: design and evaluation
    (2002), pp. 56-63.
    by Hanna Strömberg, Antti Väätänen, Veli-Pekka Räty
  • The dynamics of mass interaction
    (1998), pp. 257-264.
    by Steve Whittaker, Loren Terveen, Will Hill, Lynn Cherny
  • Edit wear and read wear
    (1992), pp. 3-9.
    by William C Hill, James D Hollan, Dave Wroblewski, Tim Mccandless
  • Supporting informal communication via ephemeral interest groups
    (1992), pp. 84-90.
    by Laurence Brothers, Jim Hollan, Jakob Neilsen, Scott Stornetta, Steve Abney, George Furnas, Michael Littman
  • Information behaviour of the researcher of the future
    (2008)
    posted to teenagers experience by tyttivir on 2008-05-13 12:21:51 as **
  • The active lurker: influence of an in-house online community on its outside environment
    (2003), pp. 1-10.
    by Masamichi Takahashi, Masakazu Fujimoto, Nobuhiro Yamasaki
  • The impact of cognitive absorption on perceived usefulness and perceived ease of use in on-line learning: an extension of the technology acceptance model
    Information & Management, Vol. 42, No. 2. (January 2005), pp. 317-327.
    by Raafat Saade, Bouchaib Bahli
    posted to tam learning by tyttivir on 2008-04-29 09:18:53 as ** along with 1 person hr_punio
  • Virtuaaliset yhteisöt ja areenat
    (2003)
    by Miia Kosonen
    posted to communities by tyttivir on 2008-04-16 14:50:23 as **
  • Net surfers don't ride alone: Virtual communities as communities
    (1997)
    by Barry Wellman, Milena Gulia
    posted to communities by tyttivir on 2008-04-16 14:39:07 as **
  • Online Communities: Design, Theory and Practice
    (2005)
  • Spatially Bounded Online Social Networks and Social Capital: The Role of Facebook
    (2006)
    by Nicole Ellison, Charles Steinfield, Cliff Lampe
  • Perceived Value of Mobile Service Use and its Consequences
    (2008)
    by Minna Pihlström
  • The Six Circles of the Adept Game Player
    (1997)
    posted to games players roles users by tyttivir on 2008-04-02 08:55:26 as **
  • Social Dimensions of Habitat's Citizenry
    (1994)
    by F Farmer
    posted to citizen games roles by tyttivir on 2008-04-02 08:52:45 as **
  • The Attraction of Company Online Communities - A Multiple Case Study
    (2007)
    by Maria Antikainen
  • Etiquette online: from nice to necessary
    Commun. ACM, Vol. 47, No. 4. (April 2004), pp. 56-61.
    by Jenny Preece
  • Blogging as Social Activity, or, Would You Let 900 Million People Read Your Diary?
    (2004)
    by Bonnie A Nardi, Diane J Schiano, Michelle Gumbrecht
    posted to blogs communities privacy sociability by tyttivir on 2008-04-02 08:15:50 as ** along with 1 person anansi
  • Students' self analysis of contributions to online discussions
    (2005)
    by Elizabeth Murphy, Jamie Loveless
    posted to communities methodology by tyttivir on 2008-04-02 08:13:06 as ** along with 1 group PROFCOM
  • The Virtual Community
    (1993)
    by Howard Rheingold
    posted to classics communities by tyttivir on 2008-04-02 08:10:33 as read along with 1 group PROFCOM
  • Communities in Cyberspace
    (1999)
    by Peter Kollock, Marc Smith
    posted to communities by tyttivir on 2008-04-02 08:07:38 as read along with 1 group PROFCOM
  • Design Principles for Online Communities
    (1998)
    by Peter Kollock
  • Mobile phone user interfaces in Multiplayer games
    (2007)
    by Minna Nurminen
    posted to games mobile ui by tyttivir on 2008-04-02 07:04:02 as **
  • Copy and Paste Literacy: Literacy practices in the production of a MySpace profile
    (2006)
    by Dan Perkel
    posted to communities identity participation by tyttivir on 2008-03-31 07:21:28 as **** along with 1 group PROFCOM
  • Project massive: a study of online gaming communities
    (2004)
    by Fleming A Seay, William J Jerome, Kevin S Lee, Robert E Kraut
    posted to commitment communities games motivation by tyttivir on 2008-03-28 13:25:17 as **
  • Exploring interactive stories in an HIV/AIDS learning game: HEALTHSIMNET
    Simulation Gaming, Vol. 39, No. 1. (1 March 2008), pp. 39-63.
    by Michael W Dobson, Daniel Ha
    posted to games health by tyttivir on 2008-03-28 11:30:26 as ** along with 1 person Ignatia
  • Effects of Perceived Interactivity on Web Site Preference and Memory: Role of Personal Motivation
    Journal of Computer-Mediated Communication, Vol. 10, No. 1. (2004), pp. 00-00.
    by Hwiman Chung, Xinshu Zhao
    posted to motivation by tyttivir on 2008-03-28 11:23:23 as ** along with 1 person rickl
  • Developing creativity, motivation, and self-actualization with learning systems
    International Journal of Human-Computer Studies, Vol. 63, No. 4-5. (October 2005), pp. 436-451.
    by Winslow Burleson
  • Using games to increase exercise motivation
    (2007), pp. 166-173.
    by Jeffrey Yim, Nicholas TC Graham
  • A face(book) in the crowd: social Searching vs. social browsing
    (2006), pp. 167-170.
    by Cliff Lampe, Nicole Ellison, Charles Steinfield
  • The Role of Friends’ Appearance and Behavior on Evaluations of Individuals on Facebook: Are We Known by the Company We Keep?
    Human Communication Research, Vol. 34, No. 1. (2008), pp. 28-49.
    by Joseph B Walther, Brandon Van Der Heide, Sang Y Kim, David Westerman, Stephanie T Tong
  • Rhythms of Social Interaction: Messaging within a Massive Online Network
    (2006)
    by Scott Golder, Dennis Wilkinson, Bernardo A Huberman
  • A familiar face(book): profile elements as signals in an online social network
    (2007), pp. 435-444.
    by Cliff AC Lampe, Nicole Ellison, Charles Steinfield
  • Imagined Communities: Awareness, Information Sharing, and Privacy on the Facebook
    : Privacy Enhancing Technologies (2006), pp. 36-58.
    by Alessandro Acquisti, Ralph Gross
  • Facebook's Privacy Trainwreck: Exposure, Invasion, and Social Convergence
    Convergence, Vol. 14, No. 1. (1 February 2008), pp. 13-20.
    by Danah Boyd
  • The Benefits of Facebook "Friends:" Social Capital and College Students Use of Online Social Network Sites
    Journal of Computer-Mediated Communication, Vol. 12, No. 4. (2007), pp. 1143-1168.
    by Nicole B Ellison, Charles Steinfield, Cliff Lampe
  • The experienced "sense" of a virtual community: characteristics and processes
    SIGMIS Database, Vol. 35, No. 1. (2004), pp. 64-79.
    by Anita L Blanchard, Lynne M Markus
  • Sense of virtual community - maintaining the experience of belonging
    System Sciences, 2002. HICSS. Proceedings of the 35th Annual Hawaii International Conference on (2002), pp. 3566-3575.
    by AL Blanchard, ML Markus
  • How oversight improves member-maintained communities
    (2005), pp. 11-20.
    by Dan Cosley, Dan Frankowski, Sara Kiesler, Loren Terveen, John Riedl
  • Why we blog
    Commun. ACM, Vol. 47, No. 12. (December 2004), pp. 41-46.
    by Bonnie A Nardi, Diane J Schiano, Michelle Gumbrecht, Luke Swartz
  • Using Social Psychology to Motivate Contributions to Online Communities
    Journal of Computer Mediated Communication, Vol. 10, No. 4. (2005)
    by Kimberly Lingl, Gerard Beenenl, Pamela Ludford, Xiaoqing Wang, Klarissa Changl, Xin Li, Dan Cosley, Dan Frankowski, Loren Terveen, Al M Rashid, Paul Resnick, Robert Kraut
  • Synthetic Worlds : The Business and Culture of Online Games
    (01 November 2005)
    by Edward Castronova
  • Key factors of heuristic evaluation for game design: Towards massively multi-player online role-playing game
    International Journal of Human-Computer Studies, Vol. 65, No. 8. (August 2007), pp. 709-723.
    by Seungkeun Song, Joohyeon Lee
    posted to games heuristics multi-player by tyttivir on 2008-03-26 12:42:56 as ** along with 1 person Torsten_Holmer
  • Determinants of social integration in the community: an exploratory analysis of personal, interpersonal and situational variables
    Journal of Community & Applied Social Psychology, Vol. 14, No. 1. (13 November 2003), pp. 1-15.
    by Enrique Gracia, Juan Herrero
    posted to communities by tyttivir on 2008-03-26 12:37:28 as **** along with 2 people irinas whizaway
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