Register | Log in | FAQ      [?] 
Recent | Unread | Search | Authors | Tags | Export

tyttivir's games [27 articles]

Recent papers added to tyttivir's library classified by the tag games. You can also see everyone's games.
  • A group game played in interactive virtual space: design and evaluation
    (2002), pp. 56-63.
    by Hanna Strömberg, Antti Väätänen, Veli-Pekka Räty
  • The Six Circles of the Adept Game Player
    (1997)
    posted to games players roles users by tyttivir on 2008-04-02 08:55:26 as **
  • Social Dimensions of Habitat's Citizenry
    (1994)
    by F Farmer
    posted to citizen games roles by tyttivir on 2008-04-02 08:52:45 as **
  • Mobile phone user interfaces in Multiplayer games
    (2007)
    by Minna Nurminen
    posted to games mobile ui by tyttivir on 2008-04-02 07:04:02 as **
  • Project massive: a study of online gaming communities
    (2004)
    by Fleming A Seay, William J Jerome, Kevin S Lee, Robert E Kraut
    posted to commitment communities games motivation by tyttivir on 2008-03-28 13:25:17 as **
  • Exploring interactive stories in an HIV/AIDS learning game: HEALTHSIMNET
    Simulation Gaming, Vol. 39, No. 1. (1 March 2008), pp. 39-63.
    by Michael W Dobson, Daniel Ha
    posted to games health by tyttivir on 2008-03-28 11:30:26 as ** along with 1 person Ignatia
  • Using games to increase exercise motivation
    (2007), pp. 166-173.
    by Jeffrey Yim, Nicholas TC Graham
  • Synthetic Worlds : The Business and Culture of Online Games
    (01 November 2005)
    by Edward Castronova
  • Key factors of heuristic evaluation for game design: Towards massively multi-player online role-playing game
    International Journal of Human-Computer Studies, Vol. 65, No. 8. (August 2007), pp. 709-723.
    by Seungkeun Song, Joohyeon Lee
    posted to games heuristics multi-player by tyttivir on 2008-03-26 12:42:56 as ** along with 1 person Torsten_Holmer
  • Sensorium games: usability considerations for pervasive gaming
    (2005), pp. 146-150.
    by SNI Mount, EI Gaura, RM Newman
  • Multiplayer Gaming with Mobile Phones - Enhancing User Experience with a Public Screen
    Intelligent Technologies for Interactive Entertainment (2005), pp. 183-192.
    by Hanna Strömberg, Jaana Leikas, Riku Suomela, Veikko Ikonen, Juhani Heinilä
    posted to experience games heuristics multi-player by tyttivir on 2008-03-26 10:43:56 as **
  • The Contextual Game Experience: On the Socio-Cultural Contexts for Meaning in Digital Play
    (2007)
    by Frans Mäyrä
    posted to experience games by tyttivir on 2008-03-26 10:38:30 as **
  • Mobile Games 2010
    (2007)
    by Elina Koivisto
    posted to games mobile by tyttivir on 2008-03-26 10:32:15 as **
  • Girls’ Game Clubs ‘Everyone can design games
    (2006)
    by Sonja Kangas
    posted to design games gender by tyttivir on 2008-03-26 10:30:36 as **
  • Who are the Habbo Hotel Users – and What are they Doing There?
    (2007)
    by Mikael Johnson, Kalle Toiskallio
  • Using Heuristics to Evaluate the Playability of Games
    (2004)
    by Heather Desurvire, Martin Caplan, Jozsef A Toth
  • Motivations of Play in Online Games
    (2007)
    by Nick Yee
    posted to games motivation by tyttivir on 2008-03-26 10:22:10 as read
  • Exploring the Usability of Video Game Heuristics for Pervasive Game Development in Smart Home Environments
    by Carsten Röcker, Maral Haar
    posted to focus games groups heuristics pervasive video by tyttivir on 2008-03-26 10:15:30 as **
  • Pelaamisen lumo - Tietokoneella pelaaminen terapeuttisena toimintana
    (2007)
    by Riikka Marttinen
    posted to games health by tyttivir on 2008-03-26 10:12:26 as **
  • Playability Heuristics for Mobile Multi-player Games
    by Hannu Korhonen, Elina Koivisto
    posted to games heuristics mobile playability by tyttivir on 2008-03-26 10:08:55 as **
  • Educational Game Design: Experiential gaming model revised
    (2005)
    by Kristian Kiili
    posted to design edutainment games by tyttivir on 2008-03-26 10:06:25 as **
  • Motivations of Play in MMORPGs
    (2007)
    by Nick Yee
    posted to games motivation by tyttivir on 2008-03-26 10:00:32 as read
  • Participant Roles in Socially Expanded Games
    by Markus Montola, Annika Waern
    posted to games mobile participation pervasive by tyttivir on 2008-03-26 09:57:46 as **
  • A Continuous and Objective Evaluation of Emotional Experience with Interactive Play Environments
    (2006)
    by Regan L Mandryk, Stella M Atkins, Kori M Inkpen
    posted to emotion evaluation fun fuzzy games methodology physiology play by tyttivir on 2008-03-26 09:53:46 as **
  • Playability Heuristics for Mobile Games
    (2006)
    by Hannu Korhonen, Elina Koivisto
    posted to evaluation games heuristics mobile playability usability by tyttivir on 2008-03-26 08:51:55 as ****
  • Mobiilit ryhmätyöteknologiat museopedagogiikassa
    (2003)
    posted to games learning teamwork by tyttivir on 2008-03-26 08:47:01 as **
  • The Power of Games and Control of Playing
    (2004)
    posted to games gaming teenagers by tyttivir on 2008-03-26 08:37:01 as read
  • Note: You may cite this page as: http://www.citeulike.org/user/tyttivir/tag/games

    RIS BibTeX
    CiteULike organises scholarly (or academic) papers or literature and provides bibliographic (which means it makes bibliographies) for universities and higher education establishments. It helps undergraduates and postgraduates. People studying for PhDs or in postdoctoral (postdoc) positions. The service is similar in scope to EndNote or RefWorks or any other reference manager like BibTeX, but it is a social bookmarking service for scientists and humanities researchers.