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waiyen's dehumanization [7 articles]

 
Recent papers added to waiyen's library classified by the tag dehumanization. You can also see everyone's dehumanization.
 

Effects of Playing Video Games on Perceptions of One's Humanity

  [CiTO]
The Journal of Social Psychology, Vol. 153, No. 4. (12 July 2013), pp. 499-514, doi:10.1080/00224545.2013.768593
posted to aggression dehumanization prosocial self-perception videogames by waiyen on 2013-02-15 13:50:30 **

Abstract

ABSTRACT According to self-perception theory, individuals infer their characteristics by observing their own behavior. In the present research, the hypothesis is examined whether helping behavior increases perceptions of one's own humanity even when help is given that does not benefit a real person. In fact, two studies revealed that playing a prosocial video game (where the goal is to help and care for other game characters) led to increased perceptions of the player's own humanity (in particular, for positive humanity traits). ...

 

Losing Our Humanity: The Self-Dehumanizing Consequences of Social Ostracism

  [CiTO]
Personality and Social Psychology Bulletin, Vol. 39, No. 2. (1 February 2013), pp. 156-169, doi:10.1177/0146167212471205

Abstract

People not only dehumanize others, they also dehumanize the self in response to their own harmful behavior. We examine this self-dehumanization effect across four studies. Studies 1 and 2 show that when participants are perpetrators of social ostracism, they view themselves as less human compared with when they engage in nonaversive interpersonal interactions. Perceived immorality of their behavior mediated this effect. Studies 3 and 4 highlight the behavioral consequences of self-dehumanization. The extent to which participants saw themselves as less human ...

 

Dehumanization: An Integrative Review

  [CiTO]
Personality and Social Psychology Review, Vol. 10, No. 3. (01 August 2006), pp. 252-264, doi:10.1207/s15327957pspr1003_4
posted to dehumanization theory by waiyen on 2012-03-21 13:25:01 **
 

Social connection enables dehumanization

  [CiTO]
Journal of Experimental Social Psychology, Vol. 48, No. 1. (January 2012), pp. 70-76, doi:10.1016/j.jesp.2011.07.012

Abstract

Being socially connected has considerable benefits for oneself, but may have negative consequences for evaluations of others. In particular, being socially connected to close others satisfies the need for social connection, and creates disconnection from more distant others. We therefore predicted that feeling socially connected would increase the tendency to dehumanize more socially distant others. Four experiments support this prediction. Those led to feel socially connected were less likely to attribute humanlike mental states to members of various social groups (Exps. ...

 

Cyber-dehumanization: Violent video game play diminishes our humanity

  [CiTO]
Journal of Experimental Social Psychology, Vol. 48, No. 2. (March 2012), pp. 486-491, doi:10.1016/j.jesp.2011.10.009
posted to aggression dehumanization experiment self-perception videogames by waiyen  on 2011-10-20 21:44:06 ** along with 1 person christinapaschou
 

Cuteness and Disgust: The Humanizing and Dehumanizing Effects of Emotion

  [CiTO]
Emotion Review, Vol. 3, No. 3. (1 July 2011), pp. 245-251, doi:10.1177/1754073911402396
posted to anthropomorphism cuteness dehumanization morality by waiyen on 2011-06-29 14:57:54 **

Abstract

Moral emotions are evolved mechanisms that function in part to optimize social relationships. We discuss two moral emotions— disgust and the “cuteness response”—which modulate social-engagement motives in opposite directions, changing the degree to which the eliciting entity is imbued with mental states (i.e., mentalized). Disgust-inducing entities are hypo-mentalized (i.e., dehumanized); cute entities are hyper-mentalized (i.e., “humanized”). This view of cuteness—which challenges the prevailing view that cuteness is a releaser of parental instincts (Lorenz, 1950/1971)—explains (a) the broad range of affiliative behaviors ...

 

Denying Humanness to Others: A Newly Discovered Mechanism by Which Violent Video Games Increase Aggressive Behavior

  [CiTO]
Psychological Science, Vol. 22, No. 5. (21 March 2011), pp. 659-665, doi:10.1177/0956797611403320

Abstract

Past research has provided abundant evidence that playing violent video games increases aggressive behavior. So far, these effects have been explained mainly as the result of priming existing knowledge structures. The research reported here examined the role of denying humanness to other people in accounting for the effect that playing a violent video game has on aggressive behavior. In two experiments, we found that playing violent video games increased dehumanization, which in turn evoked aggressive behavior. Thus, it appears that video-game-induced ...

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