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(2003)
posted to no-tag
by yaxu
on 2013-05-13 15:06:06
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Artificial Intelligence In Artificial Intelligence, Vol. 47 (1991), pp. 139-159
Abstract
Artificial intelligence research has foundered on the issue of representation. When intelligence is approached in an incremental manner, with strict reliance on interfacing to the real world through perception and action, reliance on representation disappears. In this paper we outline our approach to incrementally building complete intelligent Creatures. The fundamental decomposition of the intelligent system is not into independent information processing units which must interface with each other via representations. Instead, the intelligent system is decomposed into independent and parallel activity ...
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In Proceedings of xCoAx2013: Computation Communication Aesthetics and X (2013)
posted to no-tag
by yaxu
on 2013-04-15 11:18:54
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posted to ipa
by yaxu
on 2013-04-08 09:35:11
Abstract
This paper reflects on the development of interpretative phenomenological analysis (IPA) as one particular qualitative approach to psychology. After a brief introduction to IPA, the paper outlines what can be described as its characteristic features: idiographic, inductive, interrogative, illustrating each feature with examples from studies which have been conducted with IPA. The paper then considers the different levels of interpretation, which are possible with IPA and discusses the notion of when an interpretation is ?good enough?. It goes on to consider ...
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(2006)
posted to cv
by yaxu
on 2013-03-30 10:27:11
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In Proceedings of the International conference on Challenges to Inclusive Growth in the Emerging Economies (2010)
posted to no-tag
by yaxu
on 2013-03-29 23:09:59
Abstract
This paper examines an intervention in Europe which enables untypical individuals to acquire skills and competences in order to enter IT related employment. To do this they need to acquire a threshold level of intellectual capital so that they are considered sufficiently competent to gain employment. This can therefore provide the industry with a solid foundation of the necessary support staff, capable of providing services to the local community supporting such educational initiatives. This initiative can then release the more conventionally ...
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In Computers and the History of Art (CHArt) conference 2009 (2009)
posted to no-tag
by yaxu
on 2013-03-03 23:38:13
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In Voice: Vocal Aesthetics in Digital Arts and Media (2010), pp. xv-xxxiii
posted to aesthetics voice
by yaxu
on 2013-01-24 20:57:53
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Abstract
This paper presents a framework called Music via Motion (MvM) designed for the transdomain mapping between physical movements of the performer(s) and multimedia events, translating activities from one creative domain to another-for example, from physical gesture to audio output. With a brief background of this domain and prototype designs, the paper describes a number of inter- and multidisciplinary collaborative works for interactive multimedia performances. These include a virtual musical instrument interface, exploring video-based tracking technology to provide an intuitive and nonintrusive ...
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In Proceedings of the 2004 conference on New interfaces for musical expression (2004), pp. 169-172
posted to no-tag
by yaxu
on 2013-01-22 19:34:11
Abstract
We describe a simple, computationally light, real-time system for tracking the lower face and extracting information about the shape of the open mouth from a video sequence. The system allows unencumbered control of audio synthesis modules by action of the mouth. We report work in progress to use the mouth controller to interact with a physical model of sound production by the avian syrinx. ...
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posted to mouth
by yaxu
on 2013-01-22 14:15:40
along with 1 person
mjl
Abstract
We describe a novel musical controller which acquires live video input from the user's face, extracts facial feature parameters using a computer vision algorithm, and converts these to expressive musical effects. The controller allows the user to modify synthesized or audio-filtered musical sound in real time by moving the face. ...
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In The Stanford Encyclopedia of Philosophy (2011)
posted to no-tag
by yaxu
on 2013-01-21 00:32:33
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In Social Science, Technical Systems, and Cooperative Work: Beyond the Great Divide (Computers, Cognition and Work Series) (01 July 1997)
posted to no-tag
by yaxu
on 2013-01-20 12:58:15
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In Source Code Analysis and Manipulation (SCAM), 2011 11th IEEE International Working Conference on (2011), pp. 10-14, doi:10.1109/scam.2011.10
posted to knitting
by yaxu
on 2013-01-20 08:57:41
Abstract
Source Code Analysis and Manipulation (SCAM) underpins virtually every operational software system. Despite the impact and ubiquity of SCAM principles and techniques in software engineering, there are still frontiers to be explored. Looking "inward" to existing techniques, one finds frontiers of performance, efficiency, accuracy, and usability, looking "outward" one finds new languages, new problems, and thus new approaches. This paper presents a reflective framework for characterizing source languages and domains. It draws on current research projects in music program analysis, musical ...
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In The Cambridge Handbook of Creativity (2010), pp. 48-73
posted to creativity
by yaxu
on 2013-01-02 15:54:14
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In The Cambridge Handbook of Creativity (2010), pp. 74-90
posted to creativity
by yaxu
on 2013-01-02 15:34:06
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posted to no-tag
by yaxu
on 2012-12-11 10:07:26
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Journal of Russian and East European Psychology, Vol. 42, No. 1. (2004)
posted to no-tag
by yaxu
on 2012-10-25 09:41:21
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(1962)
posted to no-tag
by yaxu
on 2012-10-25 09:40:10
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In Adolescents' Online Literacies: Connecting Classrooms, Digital Media, and Popular Culture, Vol. 39 (2010), pp. 183-202
posted to no-tag
by yaxu
on 2012-10-17 14:34:20
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posted to no-tag
by yaxu
on 2012-10-17 14:26:04
Abstract
Animation is a significant form in children's lives. Animated films and television programs make up a substantial part of their experience of narratives and as such are an important resource in their talk and play. Making space in schools for this aspect of children's repertoires of narrative, even in the context of animated film production, can be challenging. In this article I explore some of the barriers to incorporating children's experiences of animation and then offer an account of an activity ...
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In Art++ (2011), pp. 77-87
posted to no-tag
by yaxu
on 2012-10-12 22:30:40
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In 36th SIGCSE Technical Symposium on Computer Science Education (2005), pp. 23-27
posted to no-tag
by yaxu
on 2012-09-27 10:03:03
Abstract
This paper compares two curricular information technology programs, one that graduates a much higher percentage of women than the other. Although the two programs center on IT, they are quite different in how they are structured and how students are assessed. This paper compares the programs on two dimensions, knowledge sharing and assessment techniques, then suggests ways that CS instruction might borrow from the other in order to increase retention of women in CS. These include ⢠allow students to hear ...
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Abstract
It represents a universally applicable attitude and skill set everyone, not just computer scientists, would be eager to learn and use. ...
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In International Joint Workshop on Computational Creativity (2007), pp. 73-80
posted to no-tag
by yaxu
on 2012-09-14 10:44:04
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In Proceedings of Psychology of Programming Interest Group (2004)
posted to no-tag
by yaxu
on 2012-08-31 15:00:14
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In Proceedings of the 11th IEEE International Workshop on Program Comprehension (2003)
posted to no-tag
by yaxu
on 2012-08-30 00:18:33
Abstract
A key desideratum for many software comprehension tools is to reduce the mental burdens of software engineers. That is, the tools should support cognition. This key benefit is difficult to directly observe and measure, so evaluating such tools has been problematic. This paper describes an investigation into the application of distributed cognition theories to analyzing and observing cognitive support. Theories of cognitive support are used to generate an analysis of potential cognitive benefits provided by the compilation-error tracking facilities of a ...
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(30 June 1987)
posted to no-tag
by yaxu
on 2012-08-28 13:12:57
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(01 December 1983)
posted to no-tag
by yaxu
on 2012-08-28 13:08:27
along with 1 person
hamish
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(27 September 1991)
Abstract
In this important theoretical treatise, Jean Lave, anthropologist, and Etienne Wenger, computer scientist, push forward the notion of situated learning--that learning is fundamentally a social process and not solely in the learner's head. The authors maintain that learning viewed as situated activity has as its central defining characteristic a process they call legitimate peripheral participation. Learners participate in communities of practitioners, moving toward full participation in the sociocultural practices of a community. Legitimate peripheral participation provides a way to speak about crucial relations between newcomers and oldtimers and about ...
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Abstract
Since its publication, Lave and Wenger's concept of legitimate peripheral participation (LPP) [18] has become an important concept for understanding situated learning. LPP states that learning only occurs when students perceive that what's being taught is aligned with their goals (in LPP terms, with the students' perceived community of practice). This has implications for our traditional CS courses (e.g., are we teaching what the students perceive as being relevant for their future careers?), but even greater implications for courses for non-CS ...
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Journal of Information Technology Education, Vol. 7 (2008), pp. 135-162
posted to no-tag
by yaxu
on 2012-08-27 14:23:40
Abstract
Methodological reviews have been used successfully to identify research trends and improve research practice in a variety of academic fields. Although there have been three methodological reviews of the emerging field of computer science education research, they lacked reliability or generalizability. Therefore, because of the capacity for a methodological review to improve practice in computer science education and because the previous methodological reviews were lacking, a large scale, reliable, and generalizable methodological review of the recent research on computer science education ...
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In Proceedings of Psychology of Programming Interest Group (2001)
Abstract
This paper examines the nature and scope of computer science education (CSE) research. We first distinguish CSE research from other forms of educational research, outlining its aims and identity as a research discipline. In examining the state of the art of CSE research, we attempt to categorise past research studies into general themes, reflecting the diverse contributions to CSE made over the years. Further, we critique each category, highlighting possible benefits and limitations. We argue that there has been a lack of reference to pedagogical theory, ...
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In FUTURE CITIES, 28th eCAADe Conference Proceedings (september 2010)
posted to no-tag
by yaxu
on 2012-08-21 14:38:45
Note (first note only)
Nowadays, programming is quickly becoming part of the tool chest of the modern architect. Unfortunately, the architecture curriculum does not yet recognize its importance and usefulness or uses inadequate languages or programming environments to teach it. In this paper we argue that it is necessary to include computer science courses in the architecture curriculum and that these courses should be tailored to the needs of the architects. To help achieve this goal, we propose VisualScheme, an interactive programming environment that accompanies
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In Proceedings of International Computer Music Conference 2011 (2011)
posted to no-tag
by yaxu
on 2012-08-07 15:47:09
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In Digital Resources for Humanities and Arts (2010)
posted to no-tag
by yaxu
on 2012-06-29 08:38:29
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In Proceedings of International Computer Music Conference (2012)
posted to no-tag
by yaxu
on 2012-06-23 20:49:09
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(21 April 2004)
Abstract
Most designers know that yellow text presented against a blue background reads clearly and easily, but how many can explain why? <I>Information Visualization: Perception for Design</I> explores the art and science of why we see objects the way we do.<p> Although more technical than most graphic design books, the book "is intended to make [the data from the science and study of visualization] available to the non-specialist." Each chapter focuses on a different facet of human vision, like "Lightness, Brightness, Contrast, ...
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(27 September 2011)
posted to no-tag
by yaxu
on 2012-03-15 11:22:53
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In Music and Human-Computer Interaction (May 2012)
posted to no-tag
by yaxu
on 2012-03-13 21:51:27
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(16 April 1992)
Abstract
Henri Lefebvre has considerable claims to be the greatest living philosopher. His work spans some sixty years and includes original work on a diverse range of subjects, from dialectical materialism to architecture, urbanism and the experience of everyday life. The Production of Space is his major philosophical work and its translation has been long awaited by scholars in many different fields. The book is a search for reconciliation between mental space (the space of the philosophers) and real space (the physical ...
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posted to caves
by yaxu
on 2012-02-20 14:49:16
Abstract
Caves have natural properties of resonance: some parts sound very well, the sound lasts for some seconds or gives several echoes, some other parts have a dull resonance or no resonance at all. It is extremely interesting to compare in a given cave the map of the most resonant locations with the map of the locations of the paintings: are there correlations between resonance and paintings? We have studied many Paleolithic caves in France in which the answer was remarkably positive; ...
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(03 July 1996)
Abstract
In this newly revised book On Sonic Art, Trevor Wishart takes a wide-ranging look at the new developments in music-making and musical aesthetics made possible by the advent of the computer and digital information processing. His emphasis is on musical rather than technical matters. Beginning with a critical analysis of the assumptions underlying the Western musical tradition and the traditional acoustic theories of Pythagoras and Helmholtz, he goes on to look in detail at such topics as the musical organization of ...
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Computer Music Journal, Vol. 35, No. 4. (2011), pp. 119-137
posted to no-tag
by yaxu
on 2012-02-15 19:22:45
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posted to no-tag
by yaxu
on 2012-01-27 17:21:29
Abstract
The Critical Engineer considers Engineering to be the most transformative language of our time, shaping the way we move, communicate and think. It is the work of the Critical Engineer to study and exploit this language, exposing its influence. The Critical Engineer considers any technology depended upon to be both a challenge and a threat. The greater the dependence on a technology the greater the need to study and expose its inner workings, regardless of ownership or legal provision. The Critical Engineer raises ...
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In Image-Music-Text (July 1978), pp. 142-148
Abstract
Roland Barthes, the French critic and semiotician, was one of the most important critics and essayists of this century. His work continues to influence contemporary literary theory and cultural studies. <b>Image-Music-Text</b> collects Barthes's best writings on photography and the cinema, as well as fascinating articles on the relationship between images and sound. Two of Barthes's most important essays, "Introduction to the Structural Analysis of Narrative" and "The Death of the Author" are also included in this fine anthology, an excellent ...
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(17 March 2009)
posted to no-tag
by yaxu
on 2012-01-24 15:29:41
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