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Designing Puzzles for Collaborative Gaming Experience – CASE: eScape

by: Tuomo Korva, Tony Manninen
(2005)


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Digital games are essentially about fun, challenge and entertainment. With the increasing number of games-literate people, society is slowly learning to harness this technology for other than mainstream market exploitation, thus, driving game design into unexplored territories. Nevertheless, when observing the selection of contemporary commercial games, there seems to be little diversity in the type and forms of gameplay. There is an oversupply of competition, destruction, solo-heroism and personal sandboxes. One of the less ventured areas is games that are designed for collaboration. This paper examines the issues of puzzle or challenge design (Rollings & Adams, 2003) in the context of collaborative gaming. Questions like ‘How to create meaningful puzzles requiring collaboration?’, ‘Is there life beyond trial and error?’, and “How far game developers can go with collaboration design?’ are of relevance. The questions are approached from the game design poi...


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