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Towards an Ontological Language for Game AnalysisIn the International DiGRA Conference, June 16th - 20th, 2005, Vancouver, British Columbia, Canada (http://www.gamesconference.org/digra2005/overview.php) (2005)
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AbstractGame designers have called for a design language (Costikyan 1994; Church 1999; Kreimeier 2005; Kreimeier 2003), noting that designers currently lack a unified vocabulary for describing the design of existing games and thinking through the design of new games. Many of the proposed approaches focus on offering aid to the designer, either in the form of design patterns (Kreimeier 2005; Bjork et al. 2003), which name and describe design elements, or in the closely-related notion of design rules, which offer advice and guidelines for specific design situations. (Fabricatore et al. 2005; Falstein 2004) Other analyses draw methods and terminology from various humanistic disciplines. For example, games have been analyzed in terms of their use of space (Jenkins 2003), as semiotic sign systems (Kücklich 2003), as a narrative form (Murray 1997; Carlquist 2005), in terms of the temporal relationships between actions and events (Eskelinen 2001), or in terms of sets of features in a taxonomic s...
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